Sunday, March 4, 2007

Figure This!

Society today revolves around the economy. In what you need to survive, food, water, shelter etc.. this is all an out put of the economy. Even back in 200 BC there was still an economy. There was an account of supply and demand for every material and business. The civilization IV game shows the econmony not as we see it today as the stock market with buying and selling of goods and services affecting everyday life but with the day-to-day trades and barders. My mangolian empire revolves around the large factor of supply that it has of agricultural ground. I have strategically placed different farm settings around my empire to produce different materials. As the game continues I try to increase the amount of farms and workers I have on these farms so I can produce more. Colander tells us that many different things will affect the amount of supply one has of a material. He labels one of these as "price of inputs," which means that each institution or"firm" is trying to make a profit. People do not sell things for the hell of it, they do it to make a profit! Each individual farm si trying to produce as much as possible to increase their profit. Technology is another big factor in shift factors of supply. Advances in technology will change the production process and can result in an increase or decrease of supply. Technology can reduce the cost of production and increase the output. Shifting in supply can also become a factor by the buyers expectations of the product or material. The product needs to be unified accross the board and always be the same. Colander preached about the shifts in the supply factor and my cilivization will benefit if it continues to increase its supply and demand together and on a stable leavel.

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